![]() Koolboyman (henceforth referred to as Adam), mentioned that he "had the idea before Game Freak presented theirs, but their use of it inspired me to go forward with my own customization system, with even more options than X and Y." Adding such a feature that came in the later games whilst retaining the old-school style is a fantastic combination of modernity and nostalgia that you don’t find anywhere else. Rather, they are mixed into the more traditional gameplay loop in a way that fits fantastically. There are so many mechanics at play, but they aren’t used to the game’s detriment. ![]() The game also has a delightful segment close to the beginning where the player sends their newly met Larvitar into a cave to chat to another Larvitar who had run away. As soon as you start the game up, you’re greeted with fully-fledged character customisation, with choices of skin tones and clothing colours, as well as a whole host of sprites to pick from. ![]() Pokémon Prism, created by Koolboyman, is a brilliant example of this. ![]() With such a strong shell, taking the tried-and-tested Pokémon format and extrapolating it into something larger, players are able to build on those strong foundations. One of the most notable things about these reimagined Pokémon games is the great level of detail that goes into them. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |